This past month has been pretty insane for us, lots of nifty things that I can talk about and even more nifty things I can't! Here's some cool news though...
- Zombieville USA is now on Android devices. Whereas Battleheart was an effortless port (since we'd planned for it from the beginning), getting Zombieville up and running was a bit more involved because, frankly, two years ago I had no idea what I was doing. The code powering that game is a damn mess under the hood... seriously, it's hard for me to even look at today. But with some duct tape and elbow grease, we got it working, so now mobile gamers all over the world get a chance to prepare themselves properly for the real zombie apocalypse.
- The first content update to Battleheart is going to go live pretty soon. We decided that rather than keep sitting on completed stuff, we'd just go ahead and deliver half of what we're building now, and we'll give you the other half later, probably alongside Zombieville 2 for some cross promotional goodness. So in the next couple weeks, we hope to have the new Ranger and Paladin characters released into the wild. They're both pretty fun, and add some new flavor and strategic options to the game. We also made some fairly significant buffs to the Barbarian class, since I always felt like some of his powers were a little sucky.
- Zombieville 2 is also coming along nicely, and we're still planning to release this summer. The latest cool thing is the first of our music tracks coming online for it, which is always an exciting time in the project. Final music tracks really help the project feel more like a real game, and less like a pile of systems and art. We're planning to add some groovy dynamic music this time around, which increases in intensity as the chaos builds... a subtle effect, but its pretty cool.
That's it for now, back to the app mine.